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DeltaEngine

Some impressions from the CeBIT 2012

by Benjamin Nitschke 10. March 2012 17:17
Some impressions from the CeBIT 2012 can be found in our Gallery:

AltDevConf Mono Slides about C# in Games

by Benjamin Nitschke 16. February 2012 13:46
Miguel de Icaza was speaking on the AltDev Conference a few days ago about .NET in games, especially C# with Mono.

There are some interesting points in the slides and some nice history leasons.

We are also honored to be both mentioned with our game SoulCraft and the Delta Engine is also mentioned at the end.


Here are the slides: http://tirania.org/slides/AltDevConf-2012-Mono.pdf

Delta Engine Articles on PocketGamer.biz

by Benjamin Nitschke 29. November 2011 15:13

Our CEO Karsten was recently interviewed about Multiplatform development. Here is the article on PocketGamer.biz from yesterday:

http://www.pocketgamer.biz/r/PG.Biz/Delta+Engine/news.asp?c=35600

 

A few days ago PocketGamer.biz also published an article about our Delta Engine release and iOS, Android and WP7 support:

http://www.pocketgamer.biz/r/PG.Biz/Delta+Engine/news.asp?c=35571

Enjoy :D

Delta Engine Beta v0.9.1 released

by Benjamin Nitschke 18. November 2011 19:24

The Delta Engine v0.9.1 release has just been uploaded. Check it out for tons of fixes and improvements. Details will be available shortly on http://DeltaEngine.net/Wiki.Roadmap

 

v0.9.1 allows building for Windows, iOS, Android and WP7, but you will need a Marketplace license, which is not publicly available yet. More information on that at http://DeltaEngine.net/Marketplace

 

We are also starting nightly releases now to keep you in the loop and for shorter turnarounds on bugs and features. Monthly stable releases are still coming, but you now always have the chance to check out the latest developments.

Delta Engine Public Beta Preview v0.9.0 released

by Benjamin Nitschke 9. October 2011 11:29
The Delta Engine Public Beta Preview v0.9.0 has just been released. Grab your copy at http://DeltaEngine.net/Download

The Delta Engine allows you to develop applications and especially games for all major AppStore platforms completely under Windows with .NET by using your favorite tools. It is free to use (on Windows, see Licensing), Open Source and written in 100% .NET.

The Delta Engine currently supports Windows, iPad, iPhone, Android, Android Tablets, Windows Phone 7, Xbox 360, Linux, MacOS, the Web as well as more platforms in the future. To use non-windows platforms you will need a license (http://DeltaEngine.net/Licensing starts with v0.9.1 soon). In v0.9.0 you can already preview the build process and content generation with the Launcher and ContentManager tools.

We are still early in beta, but have been feature complete for a year now to allow writing both simple (see Tutorials) and complex games (see Showcases). We are always focused on making the game developers life easier and we listen to your feedback! Also note that we are currently a programmer focused engine (on purpose), our tools are not artist focused yet.

Miguel de Icaza speaks about Xamarin and Delta Engine

by Benjamin Nitschke 14. September 2011 18:47
In one of the latest episodes of the awesome .NET Rocks! show Miguel de Icaza and Nat Friedman speak about their new company Xamarin that is offering MonoTouch for iOS and Mono for Android and also mention our Delta Engine at the end. I listen to the show since 8-9 years (on an off, sometimes trying to catch up, they already have almost 700 episodes) and while it covers nothing about game programming, it is one of the best, most fun and most informative sources of .NET development company information you can get (aside from reading the usual news from sources like CodeProject ^^).

Anway, thanks Miguel for mentioning us. The public beta of the Delta Engine is also coming soon and we have some pretty cool announcements around our licensing model we hopefully can soon announce :)

Also don't forget to check out the currently running Build conference from Microsoft about Windows 8. Lots of cool information about Windows 8 and tablets and the direction Microsoft is heading. We obviously like all the platforms and all platforms Microsoft and Mono provide .NET support for are first class citizens of the Delta Engine (which is coming soon, public beta starts in 2.5 weeks) :)

Delta Engine Private Beta v0.8.6 released

by Benjamin Nitschke 30. August 2011 17:55
There have not been much news on this blog about the Delta Engine because everything you need to know can be found at http://DeltaEngine.net.



Last week we released one of our last internal beta versions v0.8.6 (we almost got 1000 participants and around 400 active beta testers, which are very nice numbers for us, web trafic is also skyrocketing since a week). The last private beta v0.8.7 is coming next week already. And in exactly one month the first ever public version (v0.9.0, still beta, but very functional already) will be released, which allows you do do simple and complex .NET development with ease and deploy your game or application on a huge number of platforms and devices (iOS, Android, WP7, Xbox 360, Web, Windows PC, Linux, MacOS, etc.).

More updated news about our projects SoulCraft and ArenaWars 2 can also be found in our new Delta Engine Forum.

Hope you like it :)

SoulCraft and Delta Engine on the GamesCom 2011

Delta Engine Multiplatform Market Research and Engine Comparison

by Benjamin Nitschke 6. May 2011 07:17

This is the presentation I hold on the Quo Vadis conference in Berlin 2011-05-03.

The topics of this presentation are:

  • Why Multiplatform?
  • Market Analysis
  • Engine Comparison
  • Mobile Development is challenging (10 most important tips)
  • Example Game on iPhone, Android, WP7
  • Our Solution: The Delta Engine


Download the presentation here (11 MB, DeltaEngineMultiplatformDevelopmentPresentation2011-05.ppt).

You can also check out the example game Blocks and its source code on our Delta Engine Examples page.

Quo Vadis 2011 Impressions

by Benjamin Nitschke 6. May 2011 06:33
Here are a few quick impressions from my trip to Berlin to the Quo Vadis on Monday and Tuesday (2011-05-02). I will post another blog entry about the speech I held.

The Quo Vadis developer conference was held in the Berlin Conference Center:


I arrived by train, the train station in Berlin is huge. I also took some pictures back in November 2010 from the TechEd 2011 conference.


On Monday the conference started with some more or less boring talks about political stuff and if games need to be regulated even more. Then some more interesting talks happened with Heiko Huberts from Bigpoint talking about social games and mobile and also the talk from Charles Cecil about self-publishing (switching from traditional PC and console game development to mobile AppStores) was pretty good and fun. The day ended with a pretty boring discussion about Games, Movies and TV. Even the panel itself was bored by this and it made absolutely no sense talking about it as there are not much overlapping parts.


A few impression from Berlin itself (from the area around Alexanderplatz):


Day 2 (Tuesday) was packed with sessions, workshops and interesting talks. There were about 7 talks in parallel so there is lots of stuff I missed, but I attended lots of interesting engine and mobile development sessions and also talked about all this is my session at 15:15 (see the next blog post). Here are also a few impression from the Quo Vadis conference area, talks and booths:


Sadly work is pretty stressful these days as we are working on getting the Delta Engine towards v0.9 and the beta release, so I left at Tuesday evening and missed the great Quo Vadis party and Wednesday. This is a picture from the last talk on Tuesday by BiteTheBytes, 2 funny guys I know for a long time talking about unlimited vertices and CLOD rendering. Until next time ... bye bye Berlin for now :)
Disclaimer: The opinions expressed in this blog are own personal opinions and do not represent the companies view.
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